Welcome
Welcome to GameCore, the revolutionary Integrated Game Development Environment from Helios Interactive!
The GameCore Documentation is broken up into a number of seperate 'books', each of which is tailored for a specific audience or subject type.
User Guide
The User Guide includes Getting Started guides, a walkthrough of the editor, FAQ's, tutorials and other information useful for developing games with GameCore
Editor Walkthrough
A complete walkthrough of all of the features available in GameCore. Looking for specifics on how to use a feature in GameCore? Want to learn how to implement a specific feature in your game? Find all of the answers in the User Guide!
Video Tutorials
A range of Video tutorials covering the basics of using GameCore.
Scripting Reference / API
GameCore includes somewhere around 1000 different functions (we've lost track along the way) that you can use to implement your games. These functions expose the internals of GameCore and give you access to everything you need to implement your games. Everything from high-level GameManager & Viewport functions to low-level Matrix & Socket control is available through the Scripting API.
Properties Reference
Properties control specific behavior of individual elements of a GameCore project. The main types of Properties are Object, Sound & Sprite. Each of these types are described in detail and a complete reference of all of the available properties of each type is provided, with example usages.
Under the Hood
This book, written by the senior programmers responsible for GameCore, provides you with a complete overview of what exactly happens under the hood in GameCore. Looking for details about how, why or what exactly is happening behind the scenes, this is the place to start.
Appendix
The various Appendices contains information not covered in the other books, including Keymapping References among others.
